XML of Truck Class
This file is located in classes/trucks/
folder.
It contains all information on the behavior of the truck in the game engine.
Here is a partial list of what is described there:
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(NEW) The price of the truck usage in the Expedition.
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(NEW) Internal Inventory of the Truck.
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Description of the type of the object – a truck, an addon, or a trailer.
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Description of Havok physical model (characteristics of the interaction of physical bones with each other and with the environment).
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Description of the behavior of bones that are not related to the physical engine:
- shakers (vibrations, the intensity of which depends on current "engine power")
- bones of inverse cinematics (the behavior of which depends on positions of other bones, but not from the physical simulation)
- other bones not related to physics.
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Assignment of control buttons.
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Positions and description of characteristics of light sources.
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Available engines, suspensions, gearboxes.
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Whether or not the truck has the differential.
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Types, sizes, and positions of wheels.
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Types of the wheel drive.
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Descriptions of cast shadows.
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The behavior of the steering wheel and wheels that are connected to it.
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Sounds.
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Position and direction of airflow and the exhaust.
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Position of the driver.
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Position of external camera and position of the first-person camera.
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Damage characteristics for the engine and fuel tanks.
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Positions of the addons and their interactions with the truck and with each other.
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Length of the winch.
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Attachment points for the winch.
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Attachment points for the crane rope.
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Price of the truck.
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Description of the truck model on the map
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For trucks: Positions of cameras in the garage.
For addons: The camera that is active when the addon is selected.
NOTE: You can refer to Tags and Attributes of Trucks > Truck section and its subsections for details on the XML tags and attributes used in this file.