Files of Wheels
Wheels of a truck include tires and rims and must contain both of these entities. Wheels of trailers and semi-trailers may be created using the old scheme where a wheel is a single entity (similarly to the first Mudrunner).
The old scheme is the following:
-
FBX file of the wheel,
/meshes/wheels/wheel_example.fbx
. -
XML file of a mesh,
/meshes/wheels/wheel_example.xml
, which contains information on textures and radius of the non-deformable part of the wheel (RubberRadius, wheel rim radius). -
XML file of a class,
/classes/wheels/wheel_example.xml
, which contains a description of the physical properties of the wheel (radius, width, friction, rigidity, etc.)
The new scheme describes not a wheel, but the particular type of the wheel. Wheels of this type may have different tires and rims. I.e., after selection of any rim from a wheel type, any tire from the same wheel type will fit with it well (and there will be no gaps or intersections of geometry):
-
Set of FBX files for tires and rims in
/meshes/wheels/
:
example_rim1.fbx
,example_rim2.fbx
, ...
example_tire1.fbx
,example_tire2.fbx
, ... -
Set of XML files for meshes of tires and rims that contain information on textures in
/meshes/wheels/
:
example_rim1.xml
,example_rim2.xml
, ...
example_tire1.xml
,example_tire2.xml
,... -
XML file of a class,
/classes/wheels/wheel_example.xml
,
which contains the description of the physical properties of this type of wheels. This file describes all tires and rims of this type and their properties.