Testing Maps
Overview
Directly after packing, you can test your map in the game, using local .pak
files generated as a result.
In Expeditions
For Expeditions, do the following:
-
Restart the game. After the restart, the game will find the
.pak
files. -
In the main menu of the game, select NEW GAME.
-
You will see a list of saved games. Double-click a necessary slot there (where you want to start a new game on your map) or select it by clicking and press ENTER.
WARNING: If you have selected one of the previously saved games, it will be overwritten and you will see the corresponding warning.
-
Skip the launch of the Tutorial, by pressing ESC in the corresponding pop-up.
-
You will see a list of saved games. Click a necessary slot there (where you want to start a new game on your map). If necessary, overwrite one of your previously saved games. Select it and press ENTER.
-
You will see a list of Regions. Select the Mods Region.
-
After opening the Mods Region, you will see a screen with all custom Expeditions available to you, grouped by their maps.
-
After selecting the Expedition, you will be taken to the standard flow of preparing for it: selecting Trucks, Inventory, Specialists, and so on. And, after the standard Deploy procedure, you will be spawned to your map.
Minimum Requirements
In Expeditions, to be able to load a standalone map correctly, you need:
- At least one Expedition created for this map.
- At least one Deploy zone on this map.
In SnowRunner
For SnowRunner, do the following:
-
Restart the game. After the restart, the game will find the
.pak
files. -
In the main menu of the game, open NEW GAME > CUSTOM SCENARIOS.
On this screen, you will see the name of your map. -
Select it and press ENTER.
-
You will see a list of saved games. Click a necessary slot there (where you want to start a new game on your map). If necessary, overwrite one of your previously saved games.
-
After a loading screen, you will be spawned to your map.
Minimum Requirements
In SnowRunner, to be able to load your map correctly:
- You need at least one truck added to your map.
- This truck must be Active. I.e., in the properties of the truck in the Editor, the Active parameter must be set to True.