Adding Smoke
This topic is valid for SnowRunner only.
In SnowRunner, Starting with the DLC 9 ("Season 9: Renew & Rebuild"), you can add smoke to your custom maps. This feature was used in the DLC 9 and it is also available in the Editor.
Objects that initiate the smoke are small cubes that are available as regular _objective
models:
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cube_objective_09
-
cube_objective_big_09
-
cube_objective_big_09_01
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cube_objective_small_09_01
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cube_objective_small_09_02
Setup of the start and stop of smoke follows the general Model Building Settings pipeline, see 5.16.3. Model Building Settings above.
However, there are few nuances:
-
Values of the
Name
attribute of the<Subset>
tags – and, correspondingly, the names of states in stagesProgress – for smoke cubes are specific:-
stage_visible
– corresponds to smoke on. -
stage_hidden
– corresponds to smoke off.
-
-
The sources of the smoke – models of cubes themselves – are visible on map as white cubes and have collision. So, they should be placed below the terrain.
-
You can enable and disable multiple smokes at once by specifying the same Tag for them in the properties of their cubes.
NOTE: Currently, there is also a known issue with smokes: even if you have accomplished the related objective/stage and, by this, have disabled the smoke cube – this smoke cube will start to emit smoke again when you reload the level (e.g. by loading a saved game).