Creation of Maps: Overview
For both games, the process of creating a map is similar:
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Create a new terrain.
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Modify the terrain and add objects to it:
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Create the necessary height differences on it, smooth it in the right places, and so on.
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Assign the necessary PBR materials and use their layers to paint the terrain.
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Add plants:
- as single standalone plants
- or massively via Distributions
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Add various models: buildings, light poles, etc.
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If necessary, add various overlays: roads, wires, etc.
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Add zones that the player will interact with and that will be used in objectives.
WARNING: In Expeditions, you need to add at least one Deploy zone to the map. This is necessary for spawning the player's trucks on the map.
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Add objectives related to some of these zones.
WARNING: In Expeditions, you need to add at least one Expedition to the map's objectives. This Expedition is necessary for the player to be able to load the map.
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Add trucks to your map. (In Expeditions, this is optional.)
WARNING: In SnowRunner, you need to add at least one truck to the map and select this truck as Active. This is necessary for correct spawning on the map.
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If necessary, use external maps built for some objects and/or small typical areas of the map as references on the main map.
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Add sounds, sound domains, and ambient sounds.
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If necessary, add some music to the map.
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If necessary, add some special features to the map: minigames in Expeditions or farmning and water delivery in SnowRunner.
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Pack your map to
.pak
and.zip
files. -
Test your map locally in the game.
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Publish your map to mod.io.
In SnowRunner, you can also combine multiple custom maps into a Region.
In Expeditions, this is currently not supported.