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Modding Docs for Expeditions & SnowRunner
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Modding Docs for Expeditions & SnowRunner
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Home
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Content Policy
Other Sources of Info
Map Modding
Map Modding
Intro
Getting Started
Getting Started
Installation and First Launch
UI Overview
UI Overview
UI Overview
Toolbar Buttons
Camera Controls
Typical Brush Dialog
Selection of Multiple Objects
Groups
Typical Context Menu
Main Menu
Snapping Panel
File Paths and Naming
File Paths and Naming
File Paths
Naming Conventions
Creating a Map
Creating a Map
Overview
Terrain
Terrain
Creation of Terrain
Terrain Properties
Scene Properties
Geometry Brushes for Terrain
Geometry Brushes for Terrain
Overview. Main Geometry Brush
Context Menu
Context Menu
Overview of Context Menu
Copy Source Heightmap
Create Water Heightmap
Create Default Flowmap
Restoring Mud Data
Create Ref Merge Map
Colorization
Wetness
Mud
Quick Mud
Water
Water Mud
Snow
RefMergeMask
PBR Materials
PBR Materials
Assigning PBR Materials to Terrain
Material Properties
Custom Materials
Snow and Ice
Snow and Ice
Adding Snow and Ice
Breakable Ice
Models
Models
Adding Models
Types of models. Collisions
Interesting Models
Plants
Distributions
Distributions
Adding Multiple Objects via Distribution
Recommendations for Distributions
Density Subgroup mode
Overlays
Overlays
Adding Overlays
One Road Type per Terrain Block
Flattening Roads
Ruts and Bumps
Brushes for Overlays
Wires
Recommendations
Custom Overlays
Invisible Overlays
Rivers and Water Objects
Rivers and Water Objects
Adding Rivers and Water Objects
Limitations and Recommendations
Adding River Sounds via RiverMarkup
Background Water on Map Edges
References
References
Adding References
Reference Browser
Reference Properties
RefMergeMask Brush
Usage of Mutators
Recommendations
Set of In-Game References
Trucks
Trucks
Adding Trucks
How to Identify IDs of Truck Parts
Purchasing Trucks from All Countries
Custom Trucks
Sounds and Music
Sounds and Music
Sounds
Sounds
Adding Sounds
Series of Sounds
Custom Sound Files
Sound Domains
Sound Domains
Adding Sound Domains
SoundDomain Properties
OneShotSoundDomain Properties
NoMusicSoundDomain Properties
Music
Ambient Sounds
Ambient Sounds
Adding Ambient Sounds
Ambient Preset XML file
Custom Ambient Sounds
Zones
Zones
Zones: Overview
Zone Types Overview
Expeditions Zones
Expeditions Zones
Zone Types in Expeditions
Deploy zones
Inventory Storage zones
Object Construction In Zone zones
Notification zones
Upgrades Giver zones
Recovery zones
Base Building zones
Hidden Hint zones
Gateway zones
Minigame zones
Zones of FOB Modules
Zones of FOB Modules
Overview
Drone Delivery zones
FOB Module Storage zones
Parking zones
Service Station zones
Supply Shop zones
Tow Truck zones
Workshop zones
Internal Technical Props
Discoverability of Zones
SnowRunner Zones
SnowRunner Zones
Zone Types in SnowRunner
CargoLoading and ManualLoading zones
CargoLoading and ManualLoading zones
CargoLoading and ManualLoading zones
Model Building Settings for CargoLoading zones
Loading Logs as Cargo
Manual Unloading Zones
FuelStation zones
GarageEntrance and GarageExit zones
GarageEntrance and GarageExit zones
GarageEntrance and GarageExit zones
Upgradeable Garage
TrailerAttach zones
UpgradesGiver zones
Watchpoint zones
Recovery zones
StorehouseCraft and Energy zones
LivingArea zones
ResupplyRepairParts zones
AutoRepairAndRestore zones
AutoRefuel zones
FarmingArea zones
WaterStation zones
Gateway zones
Zone Locator Properties
Zone Icons
Zone Icons
Zone Icons in Expeditions
Zone Icons in SnowRunner
Other Map Settings
Other Map Settings
Fog of War
TOOLS Menu
Introductory Info and Initial Objectives
Content Settings
Content Settings
Content Settings
Locking and Unlocking Trucks and Upgrades
Starting Parameters
Custom Prices for Trucks and Upgrades
Objectives
Objectives
Objectives: Overview
Objectives in Expeditions
Objectives in Expeditions
Stages
Stages
Stages in Expeditions
objectConstruction
takeInventory
truckDelivery
visitAllZones
minigameInfo
scoutingInfo
Seismograph Settings
freeRoamInfo
Common Fields of Objectives
Expeditions and Contracts
Tasks
Rewards
Fake Zones
Optional Substages
Zone Search Area
Notifications
Inventory Settings
Objectives in SnowRunner
Objectives in SnowRunner
Stages
Stages
Stages in SnowRunner
Delivery of Goods
Delivery of Goods
Goods Delivery
Water Delivery
Manual Unloading of Cargo
Truck Delivery
Repairing Truck
Changing Truck
Visiting Zones
Seismograph Usage
Spawning Cargo
Metal Detector
Delivery of Cabins
Farming Assignment
Common Fields of Objectives
Contracts
Tasks
Contests
Rewards
Freezing Trailers
Model Building Settings
Model Building Settings
Model Building Settings
Adding Smoke
Custom Employers
Minigames
Minigames
Minigames: Overview
Visual Inspection
Taking Photos
Echo Sounder
Scanning with Drone
Farming
Farming
Farming
Zone for Farming Area
Distributions for Farming Area
Objective for Farming Area
Custom Trailers for Farming
Appendix: Sample Stages of Farming Contract
Water as Resource
Water as Resource
Water as Resource
PICK_UP Water Stations
DROP Water Stations
TRANSIT Water Stations
Water Delivery Objectives
Custom Addons and Trailers for Water
Regions
Regions
Regions with Multiple Maps
Settings of Gateway zone
Gateway Rules. Extra zone
"Regional" Contracts
Locking Objectives based on Exploration
Packing and Publishing Maps
Packing and Publishing Maps
Packing Maps
Testing Maps
Publishing Maps
Downloading Map Mods
Playing on Map Mods
Additional Info on Maps
Additional Info on Maps
Localization
Camera Values
Camera Values
Tip on cameraPos and cameraDir values
Collaborative Work on Maps
Collaborative Work on Maps
Overview
Map Pieces. Their Subfolders
Chunks. Selection of Chunk
Process of Collaboration
Process of Collaboration
Overview
Collaboration: Distributions
Collaboration: PBR Materials
Collaboration: Rivers and Overlays
Collaboration: Sounds and SoundDomains
Collaboration: Zones
Collaboration: Objectives
Collaboration: Content Settings
Collaboration: References
External Tools for Textures
External Tools for Textures
Overview
Combine chunks in directory
Separate chunks from directory
Version Control Systems
COOP Mode
Custom Cargo
Custom Images for Regions and Maps
Truck Modding
Truck Modding
Getting Started
Getting Started
Intro
Simple Truck Mod from Scratch
Simple Truck Mod from Scratch
Overview
Step 0: Prerequisites
Step 1: Creating 3D Model
Step 2: Exporting to FBX
Step 3: Creating Textures
Step 4: Creating XML File of Truck Mesh
Step 5: Creating XML File of Truck Class
Step 6: Creating XML Files of Truck Components
Step 7: Creating Truck Images
Step 8: Testing and Publishing
Step 9: Source Files
Sample Mod by the Game
Sample Mod by the Game
Overview
Opening the Proving Ground
Creating Sample Mod
Conversion of Resources
Spawning Mod Vehicle
Testing Unpacked Mod in the Game
Calculating Memory Resources
Packing Vehicle Mod
Viewing Error Log
Uploading Mop to mod.io
Enabling Mod in the Game
New Features
New Features
Truck Replacements
Tire Inflation System
Wheel Friction Changes
Addon Changes
Consumables
Inventory Slots
Cargo Slots
General Info
General Info
Organization of Files
Organization of Files
File Naming
Files of a Truck
Files of Wheels
Files of Truck Addons
Log Files
FBX File Structure
FBX File Structure
Overview
Coordinate Axes
Requirements for Objects
Truck Meshes
Special Meshes
Textures
Required Bones and Rigging
Physical Bones and Collision Meshes
Non-Physical Bones
XML Description of Truck
XML Description of Truck
XML of Truck Mesh
XML of Truck Class
XML of Truck Replacement
XML of Suspension Class
XML of Engine Class
XML of Gearbox Class
XML of Material Customization Preset
Wheels Description
Wheels Description
Overview
Wheel as Single Entity
Wheel as Set of Tires and Rims
XML Structure
XML Structure
Main Principles
Hierarchy of Tags
Hierarchy of Tags
XML of Truck Mesh
XML of Wheel Mesh
XML of Truck Class
XML of Suspension Class
XML of Engine Class
XML of Gearbox Class
XML of Addon Class
XML of Trailer Class
XML of Wheel Class
Templates
Templates
Overview
Sample Template and Its Usage
Repeated Usage
Templates for Multiple Tags
Template for Hierarchy of Tags
Overrides for Attribute Values
Extension of Hierarchy
Removal of Inherited Attributes and Tags
Inheritance
Tags and Attributes of Trucks
Tags and Attributes of Trucks
CombineXMesh
CombineXMesh
SocketPoints
SocketPoints
SocketPoint
Material
MaterialOverrides
MaterialOverrides
MaterialOverride
Truck
Truck
TruckData
TruckData
Wheels
Wheels
Wheel
SuspensionSocket
SteeringWheel
SteeringRack
Steam
SoundsWheels
SoundsDamage
Sounds
Shakers
Shakers
Shaker
Shafts
Shafts
Shaft
OcclusionMap
Messages
LimitedFluid
Intake
GearboxSocket
FuelTank
Exhaust
EngineSocket
WinchUpgradeSocket
Driver
Dashboard
Dashboard
Gauge
Damage
Damage
DamageArea
CompatibleWheels
Camera
Camera
Cockpit
Cockpit
Rear
Mirror
Mirror
SecondaryView
Axles
Axles
Axle
Foot
DeployCost
Inventory
Snorkel
Rotator
PhysicsModel
PhysicsModel
NetSync
Body
Body
Constraint
Constraint
Motor
PlaneMotor
ConeMotor
TwistMotor
PlaneConeMotor
AllMotor
FarmingBoundingBoxN
ModelAttachments
ModelAttachments
StopSignals
StopSignals
Model
Light
Flare
ReverseSignals
Ignition
HeadLight
Landmark
HeadLight
GameData
GameData
WinchSocket
UiDesc
CustomizationCameras
CustomizationCameras
CameraPos
CraneSocket
AddonSockets
AddonSockets
Socket
Socket
ExtraParent
AddonsShift
ControlledConstraints
ControlledConstraints
Constraint
AutomaticIK
AutomaticIK
IKBone
IKBone
IKJoint
PoweredConstraints
PoweredConstraints
Chain
Group
Group
Constraint
SuspensionSetVariants
SuspensionSetVariants
SuspensionSet
SuspensionSet
Suspension
Suspension
GameData
GameData
UiDesc
EngineVariants
EngineVariants
Engine
Engine
GameData
GameData
UiDesc
GearboxVariants
GearboxVariants
Gearbox
Gearbox
ReverseGear
HighGear
Gear
GameData
GameData
GearboxParams
UiDesc
WinchVariants
WinchVariants
Winch
Winch
GameData
GameData
UiDesc
TruckWheel
TruckWheel
WheelTracks
WheelSoftness
WheelFriction
TruckWheels
TruckWheels
TruckTires
TruckTires
TruckTire
TruckTire
WheelTracks
WheelSoftness
WheelFriction
GameData
GameData
UiDesc
TiresInflationSystemSettings
TiresInflationSystemSettings
Low and Reduced
Low and Reduced
TickDamageParams
TruckRims
TruckRims
TruckRim
TruckRim
GameData
GameData
UiDesc
TruckAddon
TruckAddon
PhysicsModel
GameData
GameData
AddonSlots
InstallSlot
InstallSocket
RequiredAddon
RequiredSuspension
SideboardSlots
UiDesc
WheelRepairsHide
WheelRepairsHide
Mesh
RepairsHide
RepairsHide
Mesh
FuelHide
FuelHide
Mesh
TruckData
TruckData
Shakers
Intake
LimitedFluid
Damage
Damage
Multiplier
Snorkel
Rotator
PoweredConstraints
HeavyInventorySlotsMeshes
HeavyInventorySlotsMeshes
Mesh
TruckSet
TruckSet
Truck
Truck
CustomizationPreset
Additional Info on Trucks
Additional Info on Trucks
Viewing Trucks in Editor
Viewing Trucks in Editor
Opening XML files of Truck
Viewing XML file of the Mesh
Viewing XML file of the Class
Viewing Errors
Viewing Other Objects
Snow Cover Effect for Truck
Color Customization
Modding of DLC Trucks
Modding of DLC Trucks
Modding of DLC Trucks
Policy on Using Parts of DLC Trucks
Policy on Using DLCs with Tires and Rims
Addons: Selected Info
Addons: Selected Info
FastMode. Controlled Constraints of Addon
FastMode. Controlled Constraints of Addon
FastMode
Controls for Controlled Constraints of Addon
Actions. Buttons for Controlled Constraints
Usage of the ActionCategory fields
Farming Trailers
Farming Trailers
Farming Trailers
Auto-Activation of Constraints of Farming Trailer
Powered Constraints used for Farming Trailers
Water as Cargo
Powered Constraints
Powered Constraints
Overview
Actions. Their Mapping to Buttons
Custom Level Entities
Custom Gameplay Entities
Custom Gameplay Entities
Intro
Inventory Items
Inventory Items
Overview
Creation of Custom Inventory Item
General Properties
Ability-Specific Properties
Custom Slots for Inventory Items
Appendix: Types of Inventory Items
Appendix: Icons of Inventory Items and Consumables
Specialists
Specialists
Overview
Creation of Custom Specialist
General Properties
Modifiers
FOB Modules
FOB Modules
Overview
Creation of Custom FOB Module
General Properties
3D Models of FOB Modules
Cargo
Usage and Uploading of Mods
Usage and Uploading of Mods
Registration and Authentication
Uploading Mods to mod.io
Usage of Mods from mod.io
Linking Mods
Console Mods Approval Process
Content Policy
The content policy of this portal is currently in development.